The Perilous Arts

2005 · Alternate Rules (Variant Core Rules)

The Perilous Arts

An unofficial supplement for Warhammer Fantasy Roleplay Second Edition, focused on combat, magic, damage, healing, and corruption. It includes advice for running rules-light, narrative combat; alternative rules using variable-duration actions; and additional penalties for wounds and complications for healing. Magic options cover modifying spell effects, learning spells individually, and converting First Edition spells for use in Second Edition. A corruption mechanic tracks a spellcaster’s decline, including disfigurement and the possibility of becoming a non-player character.

Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.