The Perrin Conventions

1977 · Alternate Rules (Variant Core Rules)

The Perrin Conventions

An alternative set of combat rules originally developed for the 1970s edition of Dungeons & Dragons. The conventions organize combat procedures and sequence of play, covering a more structured approach to resolving encounters. They later influenced the combat systems of early editions of RuneQuest and were revised through several published versions.

Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.