The Player's Guide to Shadowrun House Rules

1998 · Sourcebook (rules/options to enhance play)

The Player's Guide to Shadowrun House Rules

A collection of optional rules for Shadowrun Second Edition, created by gamemasters and players for use in their own campaigns or as alternatives to the standard rules. The material covers general rules, bioware, characters, cyberware, karma, magic, the Matrix, melee and ranged combat, and vehicles, supporting expanded or experimental approaches to play.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.