The Quacks of Quedlinburg: The Alchemists

2020 · Expansion for Base-game

The Quacks of Quedlinburg: The Alchemists

Players run new laboratories and distill essences to cure citizens afflicted by nightmares, obsession, and hysteria. The expansion adds new ingredient types, special potions and lab actions that change how concoctions are brewed and scored. Components and rules integrate with the base game, and modules can be mixed with the Herb Witches expansion for additional combinations and variability.

Players
2–5 best 4
Playing time
45 min
Age
10+
Complexity
2.3 / 5
8.2 on Ludoyafrom $35.99MedievalPush Your LuckDeck, Bag, and Pool Building

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Full stats in Ludoya
14
Plays logged
25
Players
1h 30m
Average play
93
In collections
13
On wishlists
5
Pre-ordered

8.2/10

from 10 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When exactly do we perform the new Essence Phase?

All players perform it simultaneously after everyone finishes the Preparation Phase, but before scoring, whether or not their cauldron exploded. In the ninth round, perform the final Essence Phase, but score 1 point per space advanced instead of receiving the normal bonuses, rat tails, or points (p. 3).

How do I calculate how far my essence marker moves?

Start at 0, then advance once for each different non-white ingredient color in your cauldron. Add 1 space if your white chips total exactly 7, plus 1 space for each adjacent player whose cauldron exploded; in a two-player game, this neighbor bonus is limited to 1 space (p. 3).

Do I have to use the highest essence space I can reach?

No. You may deliberately choose a lower space before taking its bonus, which can be useful when a patient bonus or special action is more valuable than reaching farther (p. 3).

Can I use my patient’s special ability immediately during this round?

Usually not: for Nervousness, the special action is used during the next Preparation Phase, while Carrot Nose, Wing Ears, Witch’s Hump, and Forgetfulness likewise become usable in the following round. Chicken Eyes is an exception because its listed bonus is received immediately after the Essence Phase (pp. 4–5).

Can several players choose the same patient, and what happens to the patients not chosen?

Yes, several players may choose the same patient. Draw 3 of the 8 patient markers, place their matching charts face up, and return the other 5 charts and all markers to the box; each player then chooses one of the 3 available patients (p. 2).

Do white chips count when determining the number of ingredient colors?

No. White chips are excluded when counting different ingredient colors for the essence marker, although they are checked separately for the exact-total-of-7 bonus (p. 3).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.