The Quacks of Quedlinburg: The Herb Witches

2019 · Expansion for Base-game

The Quacks of Quedlinburg: The Herb Witches

Adds four new sets of components that expand player options and player count. Includes four witch characters that grant one-time special abilities, a new Locoweed ingredient whose effect varies rather than having a fixed value, and updated ingredient books that increase variety for existing ingredient types. Also provides a fifth player color in black to accommodate an additional participant. Integrates with the base game to offer more strategic and tactical choices during bag-pulling and potion-building while preserving the core push-your-luck mechanics.

Players
2–5 best 4
Playing time
45 min
Age
10+
Complexity
2 / 5
7.9 on Ludoyafrom $35.99MedievalPush Your LuckDeck, Bag, and Pool Building

On Ludoya's tables

Full stats in Ludoya
59
Plays logged
79
Players
1h 1m
Average play
185
In collections
19
On wishlists
1
Pre-ordered

7.9/10

from 27 Ludoya reviews

  • Guillermo Rodríguez9.0

    2-5 Best 3-5

    No plays logged

  • Csaba Papp8.0

    2-5 player

    No plays logged

  • Javo9.0

    Expansión que le da aún más regujabilidad y más mecánicas con las nuevas pizcas y las brujas. No me canso de este juego.

    No plays logged

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use the same Herb Witch more than once, or do I need its matching Witch Penny?

Each Herb Witch can be used only once per game, and you must spend the Witch Penny matching its color to activate it. Any Witch Pennies you keep are worth 2 victory points each at game end (pp. 1–2).

What happens if I reach or go past space 33 and draw more chips?

Place the chip that reaches or passes 33 on space 33, then put any further chips you draw in your overflow bowl. If your pot hasn’t exploded, you can still roll the Bonus Die; when scoring, take the spoon’s 15 points and 35 coins, then score half the total value of chips in the bowl, rounded down (p. 3).

Can I upgrade an orange Pumpkin chip from a 1 to a 6?

No. Orange chips can’t be upgraded by ingredient books, Herb Witches, or Fortune Teller cards; they simply fill 1 or 6 spaces and have no other action (p. 3).

Does Locoweed always have the same value?

No—its value changes according to the Locoweed rule in the ingredient book you’re using. The rulebook describes different effects for Locoweed, so follow the one printed in your chosen book (pp. 3–4).

If white chips are in my overflow bowl, do they count for anything?

Yes. They still count toward the total value of cherry bombs, but chips in the overflow bowl don’t trigger their colored-chip actions (p. 3).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.