The Quest

2006 · Scenario / Adventure / Module

The Quest

A Dark Sun adventure set in Free Year 12, as the Dread King returns to the surface world and an Army of Light casts one of the seven cities into darkness. The adventure unfolds in three parts—The Day of Light, The Quest, and The Ascension—as characters confront the rising threat and its would-be god. It requires the Dungeon Master’s Guide, Player’s Handbook, Monster Manual, Expanded Psionics Handbook, Dark Sun 3 Core rules, and Terrors of Athas.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.