
2008 · Scenario / Adventure / Module
The Quick Kill
This Dungeons & Dragons supplement introduces an optional rule for killing sleeping or unsuspecting opponents instantly. The rule provides an alternative to the standard coup de grace attack, requiring stealth, patience, and knowledge of anatomy while carrying its own risks and rewards. Three detailed encounters demonstrate the rule in play, with characters either attempting a quick kill or defending against one. The encounters are designed as bonus scenes for heroic- or paragon-level adventures and can be adapted for use in existing campaigns.
Alternate Rules (Variant Core Rules)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
