The River Bank Will Make A Mighty Good Road

2013 · Scenario / Adventure / Module

The River Bank Will Make A Mighty Good Road

Time Patrol agents travel to 1820s rural New York to investigate the Tocks’ plans in the town of Throop and prevent changes to history. This standalone adventure includes background material for the setting and is designed for convention-length or regular play. It requires the Fate Core rules.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.