The Rogue Alpha: A Tinker Archetype

2013 · Sourcebook (rules/options to enhance play)

The Rogue Alpha: A Tinker Archetype

This roleplaying supplement presents an archetype for a tinker’s alpha that survives its master’s death or rebels and gains its freedom. Players continue as a mechanical character focused on invention, experimentation, and self-directed development. The archetype grants build points for self-modification, full invention progression, and increasingly quick activation of inventions. It can deploy a Mini-Me automaton based on its own blueprint, improve a chosen Knowledge skill, and use Intelligence to determine hit points. It requires starting play as a tinker and cannot normally be multiclassed out of.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.