The Root of the Problem

2006 · Scenario / Adventure / Module

The Root of the Problem

A one-round Living Greyhawk adventure set in the Highfolk region. Players venture into the darkness to uncover hidden secrets, face dangerous foes and Highfolk’s most unsavory inhabitants, and follow a clue leading toward great treasure. Designed for adventuring parties of levels 2 to 8.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.