The Savage Frontier

1988 · Sourcebook (rules/options to enhance play)

The Savage Frontier

This campaign setting details the cold, remote lands north of Waterdeep, from the Trackless Sea and its islands to the towns, villages, and mountains along the Spine of the World. It describes the region’s cultures, personalities, economies, cities, settlements, wilderness, and barbarian tribes, providing material for AD&D adventures at any level.

Players
0
Complexity
2.5 / 5
Dice (Various)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.