The Savage North

2010 · Campaign Setting (game world)

The Savage North

A saga of swords and sorcery set in the cold barbarian lands of the Savage North, a mini-setting of tundra, glaciers, mountains, mist-shrouded forests, and rival religions. The book details barbarian and Blood God cults, northern societies, and new locations compatible with OpenQuest and other D100 systems. Four adventures follow characters as they guard a caravan, pursue bandits, seek an artefact in a glacier-buried fortress, break a priest’s pig curse, and explore a deadly sorcerer’s island. Six pregenerated northern heroes, setting material, maps, and illustrations are included.

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Game facts (players, playing time, age, credits) from BoardGameGeek.