
2016 · Sourcebook (rules/options to enhance play)
The Scarecrow
This playbook presents scarecrows animated by primal spirits or the souls of murderous creatures, serving as guardians that feed on fear. Characters use fear as a source of energy and magic, gaining moves that let them frighten victims, endure supernatural punishment, wield weapons, and eventually gain a crow companion. The 21-page playbook includes over 20 moves, weapons, and three compendium classes, along with a two-page character sheet for recording stats, gear, and abilities.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
