The Sea Witch

2001 · Scenario / Adventure / Module

The Sea Witch

This mini-adventure takes place at a lighthouse on a remote coast or near a coastal city. When the light at Old Captain’s Rock goes dark, the nearby fishing villages receive a ransom demand from a sea hag, threatening shipping and the safety of local sailors. The player characters may be asked to deliver the ransom, recover a legendary treasure from a sunken war galley, or confront the hag and restore the lighthouse. The adventure is suitable as a coastal side trek or as part of a longer campaign, and is designed for four 10th-level characters.

Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.