
1984 · Alternate Rules (Variant Core Rules)
The Second Grimoire of Pharesm the Bright-Eyed
A collection of house rules that modifies the Dungeons & Dragons Basic, Expert, and Companion Set rules for use in an ongoing campaign. The booklet assumes familiarity with at least the Basic Set and presents an alternate rules framework for character progression, adventures, and campaign play. It offers a historical example of variant D&D from the early hobby gaming community.
Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)
About the game
- Design
- Art
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play The Second Grimoire of Pharesm the Bright-Eyed with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
