
2005 · Core Rules (min needed to play)
The Second World Sourcebook (d20 3.5 Edition)
This sourcebook supports campaigns that connect a modern world of technology with a fantasy realm separated by a chaotic gulf. Characters can cross between the two worlds, bringing modern ideas and skills into a setting where electricity and gunpowder fail but magic and divine power work. It provides rules compatible with d20 Modern and standard d20 play, including systems for technology and reality across different worlds, eight prestige classes with more than 200 powers, and an alternate feat-based advancement system. Influence rules cover over 30 organizations and 100 favors, while a sample campaign setting demonstrates genre-crossing play. The electronic edition updates the material to the 3.5 rules and includes the Pact System.
- Players
- 0
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play The Second World Sourcebook (d20 3.5 Edition) with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

