
2012 · Sourcebook (rules/options to enhance play)
The Secret of Herbs
This supplement introduces ten fantastic herbs for fantasy roleplaying games, each with unusual properties and uses in alchemy. Herbs can be foraged, cultivated, identified, and specially prepared into more than 50 substances and poisons, including healing compounds, appearance-changing mixtures, explosives, and anti-magic toxins. Rules cover harvesting and preparation, with additional recipes created by combining two herbs. Many herbs also have effects in their natural form, adding new materials and challenges for alchemists, witches, hedge wizards, druids, and rangers.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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