The Seventh Circle

2001 · Scenario / Adventure / Module

The Seventh Circle

This Fallout tabletop roleplaying adventure introduces a new species of sentient bat people to the game. Players investigate the creatures and uncover information about their origins and place in the wasteland, with the Game Master guiding the adventure and its resolution. The scenario can be completed in a few hours or expanded into a longer session, and includes religious wordplay that can be omitted if desired.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.