The Seventh Sin: Ale & Boarding House

2002 · Sourcebook (rules/options to enhance play)

The Seventh Sin: Ale & Boarding House

A medieval fantasy tavern where adventurers rest between exploits, meet contacts and fences, and look for information or new work. The setting is designed to fit easily into campaigns with a pseudo-European atmosphere.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.