The Shop

2003 · Sourcebook (rules/options to enhance play)

The Shop

This sourcebook explores the Shop, a secretive organization pursuing an ancient plan to reshape humanity, and details its conflict with the Archer Conspiracy. It provides new options for agents and villains, including two departments, the Scientist base class, expanded feat trees, gadget design rules, and new training, resources, and equipment. The book includes rules for super weapons, two major Shop-led threats, the history of Dr. Avery Schillingsfield and the Helix, and a campaign climax involving a global disaster. It also adds villain community information, two maps, and material for running Shop agents or rogue operatives.

Players
0
Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.