The Small Folk

2016 · Alternate Rules (Variant Core Rules)

The Small Folk

This roleplaying game explores a hidden society of small magical folk living beneath and alongside human civilization. Players create characters from cliques such as aggressive goblins, superior brownies, and technophile gremlins, or choose to remain unaffiliated. Using the FATE rules engine, they define characters with aspects, skills, magical powers, and stunts, then navigate rivalries, arguments, and conflicts in the margins of human life. Cats, rats, hawks, mousetraps, and neighbours all pose potential dangers.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.