The Smell of Fear

2007 · Scenario / Adventure / Module

The Smell of Fear

Autumn 1689. A plague of madness spreads through the streets of New Amsterdam. Witch Hunters arrive to investigate, uncover the source of the insanity, and find a way to stop it before the entire town is consumed.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.