The Sorcerer: A Dungeon World Playbook

2014 · Sourcebook (rules/options to enhance play)

The Sorcerer: A Dungeon World Playbook

A character playbook for Dungeon World and Inverse World, this class channels shifting emotions into raw, unpredictable magic. It provides insight into the feelings of others and allows those emotions to be influenced, while darker feelings and magic bring darker consequences. The playbook replaces Alignment and Race with Drives and Aspects. It includes Bright and Grim versions, each with distinct drives, bonds, emotional cores, and move progressions.

Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.