
1986 · Solo Play Resource
The Sorcerer's Crown
A solo fantasy adventure gamebook follows Carr Delling’s quest to uncover his magical heritage while the corrupt paladins of his rival, Arno, spread their influence across the land. Players make choices throughout the story and use two six-sided dice, hit points, skill points, and experience points to resolve challenges. The adventure offers 35 possible endings and continues a trilogy set in the Kingdom of Sorcery.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
