The Spy Advanced Class

2006 · Sourcebook (rules/options to enhance play)

The Spy Advanced Class

This historical roleplaying supplement presents espionage in the High Middle Ages and Renaissance, where spies may be merchants, travelers, informants, or professional seekers of secrets rather than modern secret agents. It explores the use of personal networks and long-distance communication to gather information, from foreign trade and political affairs to the size and disposition of armies.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.