The Storm Knights Guide to the Possibility Wars

1992 · Sourcebook (rules/options to enhance play)

The Storm Knights Guide to the Possibility Wars

This roleplaying supplement expands the story-based character generation system for an adventure setting of magic, altered realities, and possibility wars. It adds an expanded background generation system, new abilities, additional spells and miracles, equipment, and other material for players and game masters.

Complexity
3 / 5
Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.