The Sun Never Sets

2007 · Core Rules (min needed to play)

The Sun Never Sets

A quasi-historical supernatural-conspiracy espionage roleplaying game set primarily in the nineteenth century and the fourteenth century BC, with stories also visiting periods throughout the intervening three millennia. It uses simple core mechanics alongside more complex flashback rules to connect events across different eras. The game was created as a 24-hour RPG and has not been fully playtested.

Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.