The Swashbuckler's Handbook

2000 · Campaign Setting (game world)

The Swashbuckler's Handbook

A sourcebook for a Renaissance-era setting of courtiers, artists, philosophers, princes, and magi, where duels, seduction, assassination, and political intrigue replace traditional battlefield conflict. It details the Ksirafai, Guildsmen, Solificati, and Hermetic factions, along with Ars Cupiditae, a form of magic involving hearts, minds, and polished blades. It also provides Storyteller guidance, character types, classic stunts, and material for stories of treachery, violence, and villainy.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.