The Swashbuckler's Handbook

2000 · Sourcebook (rules/options to enhance play)

The Swashbuckler's Handbook

A sourcebook for a Renaissance-era setting of courtiers, artists, philosophers, princes, and magi, where duels, seduction, assassination, and political intrigue replace traditional battlefield conflict. It details the Ksirafai, Guildsmen, Solificati, and Hermetic factions, along with Ars Cupiditae, a form of magic involving hearts, minds, and polished blades. It also provides Storyteller guidance, character types, classic stunts, and material for stories of treachery, violence, and villainy.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.