The Takings

2022 · Scenario / Adventure / Module

The Takings

Set in rural Devon in 1921, this horror adventure follows the investigation into the disappearance of three young men. Villagers blame a local vampire myth, while the abandoned and supposedly haunted Creston Grange offers another possible connection. Designed for the Cypher System, the scenario includes varied encounters that allow events to unfold differently from one playthrough to the next. It works as a standalone investigation or as the starting point for an ongoing horror campaign, with six pregenerated characters included.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.