
2015 · Sourcebook (rules/options to enhance play)
The Ties that Bind (Pathfinder)
This Pathfinder adventure is designed for four to five 6th-level characters. The party travels from the snowbound Klavek Kingdom to the warm shores of Picollo, where a cleric of the Great Mother seeks to restore four ancient holy sites and rebuild the foundations of halfling society. The characters must navigate prejudice, bribery, political deals, and rival interests while gaining access to a restricted island. Sea monsters, raiders, ancient traps, and a corrupted water temple test their combat skills and versatility. The adventure includes recurring NPC relationships, influence tracking for Picollo’s future, a minor artifact, an ancient magical boon, scaling notes for larger parties, and detailed maps.
- Players
- 0
About the game
- Design
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play The Ties that Bind (Pathfinder) with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
