The Ties that Bind (Pathfinder)

2015 · Sourcebook (rules/options to enhance play)

The Ties that Bind (Pathfinder)

This Pathfinder adventure is designed for four to five 6th-level characters. The party travels from the snowbound Klavek Kingdom to the warm shores of Picollo, where a cleric of the Great Mother seeks to restore four ancient holy sites and rebuild the foundations of halfling society. The characters must navigate prejudice, bribery, political deals, and rival interests while gaining access to a restricted island. Sea monsters, raiders, ancient traps, and a corrupted water temple test their combat skills and versatility. The adventure includes recurring NPC relationships, influence tracking for Picollo’s future, a minor artifact, an ancient magical boon, scaling notes for larger parties, and detailed maps.

Players
0
Scenario / Adventure / ModuleLevel Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.