The Traveller Book

1982 · Core Rules (min needed to play)

The Traveller Book

A science-fiction role-playing game set in a future of starships, unexplored worlds, and interstellar empires. Players create characters with individual attributes and skills, then take on roles such as starship captain, spacehand, or Imperial courier. The rules cover character creation, equipment, vehicles, starship design, world generation, and the creation of larger interstellar settings. Players explore these environments, make decisions in character, and attempt to survive their adventures. The game requires paper, pencils, and two six-sided dice.

Complexity
2.7 / 5
Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.