The Water Scroll

2002 · Scenario / Adventure / Module

The Water Scroll

A character, preferably a shaman, dreams that an ancestor’s soul depends on finding the mysterious “blue hunter” in the floating city of Laon. The party travels there to uncover the meaning of the vision and begins an epic quest involving the Ma-Gog Delta and the Cult of the Wheel of Law. The adventure is designed for four characters of levels 3–4.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.