The Widening Gyre: A Savage Steampunk Setting

2014 · Sourcebook (rules/options to enhance play)

The Widening Gyre: A Savage Steampunk Setting

A setting for adventures in an alternate 19th century where radium-powered airships, clockwork automata, steam-driven computers, and dark magic shape an age of scientific and cultural upheaval. Players take the roles of consulting detectives, adventuring academics, occult thrill-seekers, and Savants working for a secretive organization that protects the future from ancient monsters, sinister cults, and those who wield forbidden sorcery. The setting uses the Savage Worlds Deluxe rules.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.