
2010 · Scenario / Adventure / Module
The Winds of Magic
Magic flows through the Eight Winds of the Old World, offering great power to those who learn to control it while exposing them to the influence of Tzeentch. This supplement expands wizard characters with background on the Colleges of Magic, new rules and tools for practicing magic, and dozens of spells across all eight College Orders. It also introduces Tzeentch, his daemonic servants, and his schemes, along with rules for corruption and mutation. A complete adventure presents a dangerous plot unfolding in the heart of the Empire.
- Players
- 0
- Complexity
- 4 / 5
Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
