
2012 · Scenario / Adventure / Module
The Witching Hour
This adventure for the Contagion role-playing game draws characters into a dark urban mystery. After the arrival of a strange and alluring woman, missing-person reports increase, supernatural factions acquire more magic items, and slayers and cultists begin displaying mysterious magic tattoos. Rumors claim that she knows the secret of eternal youth, leaving the characters to decide whether to seek her help or stop her. Designed for four to six advanced characters of 4th to 7th level, the adventure provides a story seed rather than a fixed sequence of events. It includes key events, character snapshots, expanded setting and system information, the Steal Life spell, and the Necklace of Eminence wondrous item. The ending remains open for the Gamemaster to determine.
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Game facts (players, playing time, age, credits) from BoardGameGeek.

