
2019 · Sourcebook (rules/options to enhance play)
The Witching Hour
Set in England in 1612, this roleplaying supplement follows a village that has preserved the old ways while facing witch-finders and their hidden masters. It presents a fifty-year chronicle detailing the beginnings of the Circle of the Crone, along with the Kindred inhabitants of York and its surrounding areas. The supplement also includes twenty new Crúac rites and a brief overview of seventeenth-century arms and armour.
Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
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