
1994 · Campaign Setting (game world)
The World of Indiana Jones
This roleplaying game adapts the Indiana Jones setting to the MasterBook system. Players create adventurers and explore a 1930s pulp world of exotic locations, ancient mysteries, treacherous spies, thrilling chases, and arcane artifacts. The book includes setting information, equipment, special rules, character templates, maps, allies and enemies, and a timeline covering adventures from the films and television series. A mini-adventure, “The Jewel of the Ancients,” provides a starting scenario.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)Action Table (table determines action outcomes)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
