The Yellow Submarine

2004 · Scenario / Adventure / Module

The Yellow Submarine

This tournament scenario follows agents investigating W.A.R.D.’s latest attempt to acquire a super-weapon. After previous plans involving an experimental resonator and a deadly retrovirus failed, the organization targets a prototype nuclear attack submarine carrying two live, multi-warhead missiles on its maiden voyage from Scotland to Gibraltar. Designed for teams of four to six agents, the scenario presents tiered challenges and rewards for characters of levels 3, 8, 13, or 18. Players uncover the details of the FAWKES operation and work to prevent a potential nuclear catastrophe.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.