
2018 · Scenario / Adventure / Module
Theft of Knowledge
An adventure scenario for AD&D follows the theft of three books from the House of Knowledge, a repository famed for the Tomes of Rummell. Brigands attacked the Stewards of Knowledge and escaped with texts written by different authors, each containing works of arcane power. A group of heroes must recover the books and bring those responsible to justice. Designed for six third-level adventurers and a Dungeon Master.
- Players
- 0
Level Based (Earn XP and level up)Dice (Various)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

