
2007 · Scenario / Adventure / Module
They Shoot Wild Horses
A Shadowrun, Third Edition scenario set in 2061, during the Year of the Comet and the 50th anniversary of the Awakening. As Halley’s Comet returns, the media presents it as a blessing while others see it as a warning of darker times. Amid the commotion, shamans and magicians are joined by charlatans selling remedies, trinkets, and protection pills. Beneath these scams, genuine practitioners prepare for the next stage of magic’s return.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
