
2002 · Scenario / Adventure / Module
Thicker Than Water
This mini-adventure is designed for four 12th-level characters. One character is contacted by a distant relative seeking help to fulfill an obscure prophecy, drawing the party into a conflict involving bloodlines, supernatural ancestry, and an alleged holy destiny. The adventure follows Migos Fehr, the descendant of an air elemental who is gathering members of his family to unlock the prophesied Power Universal. Structured as a sequence of linked, event-driven encounters rather than a single location, it can be spaced throughout an existing campaign with other adventures or encounters between its events.
- Players
- 0
- Complexity
- 3 / 5
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
