
2005 · Accessory (dice, maps, screens, cards)
Thieves' Guild
A three-storey thieves’ guild can serve as a tavern, forge, and stables by day, while secret doors and back rooms lead to the guild’s hidden facilities. The upper levels contain training rooms, a laboratory, chapel, kitchen, council room, and guildmasters’ quarters. Two dungeon levels include cells, guardrooms, a torture chamber, and a sacred sepulcher connected to the sewers. The building can function as an adventuring site for exploration, infiltration, or investigation. Its secrets may involve a former guild, a would-be ruler’s schemes, restless undead, or bandits occupying an ancient ruin.
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Thieves' Guild with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
