Thing-Thing

2015 · Solo Play Resource

Thing-Thing

Three years after a bio-weapon escapes from Systems Corp.’s research facility and is killed, the corporation continues creating and training new specimens. Players enter this setting with different possible aims: stopping the bio-weapons, making money from the situation, or leaving the conflict alone.

Reading (for Periodicals, Adventure Books, etc)GM-less (No gamemaster needed to play)Journaling

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Game facts (players, playing time, age, credits) from BoardGameGeek.