Thousand Suns: Rulebook

2011 · Core Rules (min needed to play)

Thousand Suns: Rulebook

A science-fiction roleplaying game set in a sophisticated but unstable interstellar society, where diplomats, explorers, merchants, soldiers, scientists, criminals, and free traders shape the fate of hundreds of worlds. Humanity’s old order faces renewed civil war, rising tyrants, alien rivals, lost colonies, and the challenges of unexplored space. The 276-page rulebook provides a flexible system for creating characters, designing worlds and alien lifeforms, exploring the galaxy, and resolving starship combat. Its tools support adventures involving politics, trade, discovery, warfare, technology, and intrigue in a classic imperial science-fiction setting.

Players
0
Complexity
3 / 5
Skill Based (buy or gain skills)Dice (Primarily d12)Point Based (allocate points to get skills, powers, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.