
1996 · Sourcebook (rules/options to enhance play)
Threats
This sourcebook details fourteen powerful and influential people, organizations, and entities in the Awakened world of Shadowrun, including magical secret societies, mad scientists, astral monsters, and other forces capable of changing the world. Gamemasters and players can decide whether these threats are real or paranoid fantasies, use them as villains in individual adventures or ongoing campaigns, or create new threats with the included guidelines. For use with Shadowrun, Second Edition.
- Players
- 0
- Complexity
- 2.3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
