
2001 · Sourcebook (rules/options to enhance play)
Threats 2
Details twelve influential organizations and entities operating behind secret agendas in the Shadowrun setting. The threats range from spirits that interfere with magical foci to a deranged artificial intelligence seeking to rebuild itself and seize control of the Matrix. These forces can serve as recurring villains or powerful groups that manipulate characters while pursuing their own goals.
- Players
- 0
- Complexity
- 2 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
