Three Days to Kill

2000 · Scenario / Adventure / Module

Three Days to Kill

An adventure module for characters of 1st–3rd level. The characters are hired to disrupt a meeting between a bandit lord and mysterious allies at a remote mountain villa. They must strike quickly, use the tools provided, and survive the dangers of the surrounding valleys before time runs out.

Complexity
2 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.