Three Days to Kill

2000 · Scenario / Adventure / Module

Three Days to Kill

An adventure module for characters of 1st–3rd level. The characters are hired to disrupt a meeting between a bandit lord and mysterious allies at a remote mountain villa. They must strike quickly, use the tools provided, and survive the dangers of the surrounding valleys before time runs out.

Players
0
Complexity
2 / 5
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.