Three-Pillar Experience

2017 · Sourcebook (rules/options to enhance play)

Three-Pillar Experience

An alternative experience system for fifth edition fantasy roleplaying that recognizes the three pillars of play: exploration, social interaction, and combat. It simplifies experience tracking by combining rewards for these activities with elements of milestone-based advancement, giving each part of an adventure a role in character progression.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.