Three to One's Wonder

2007 · Scenario / Adventure / Module

Three to One's Wonder

The Knights appear to have gained the upper hand against the Triumvirate, and the fortunes of good are rising—but a new reversal may be close at hand. This one-round Living Greyhawk adventure takes place in the Sheldomar Valley for characters of levels 8–14 and forms the fourth part of the Turf War series. It is of particular interest to members of the Knights of the Watch, Knights of Dispatch, and spellcasters.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.