
2018 · Alternate Rules (Variant Core Rules)
Thrill of the Thirties! 2D6 Adventure in the Pulp Era
This roleplaying game presents pulp adventures set in the 1930s, drawing on mysteries, exploration, occult threats, science fiction, romance, war stories, and other sensational fiction from the era between the wars. Using a 2D6 system, players create heroes through careers, lifepaths, and skill acquisition, then face strange societies and dangerous situations. The rules include improvised weapons, streamlined aging, period vehicles, optional unusual abilities, and a timeline covering 1929 to 1939.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

